Wednesday, October 20, 2010

Week 13 Tutorial - Final Week!

Final week of class!

  • Get feedback on your schemes, and any final advice on modeling or editing.

  • Fill in the online CATEI forms for this course at : https://www.catei.unsw.edu.au

I will be available for private consultations to review your work before submission on request. I will be available most times during the week, so contact me to set up a time. I would like to see you all take advantage of my offer to review your work.

Final Due Date - Midnight, Wednesday 3rd November (This is the Official Due Date from the Assignment Brief, though due to requests from students who have design and other assignments due that week, there will most likely be a 1 week extension to Wednesday 1oth November, I will email the class with confirmation of this).

Good Luck, and feel free to email me anytime with any questions

Massive Attack-Atlas Air-directed by Edouard Salier



triangle by this guy


wallace

Wednesday, October 13, 2010

Week 12 Tutorial and Independent study for Week 13

  • Continue working on your Assignment 3 Visualistaions, reading back through past weeks tasks to assure that you have fulfilled all blog requirements.
  • By this stage you should have defined the concept and direction for your final video, have a workable storyboard that you can follow for your modeling and video editing, and should be working on refining your ideas, modeling your scenes, and producing rough video edits in AfterEffects an Premiere.
  • Decide on the music that will accompany your visualistion, and consider sound effects that will compliment your content.
  • Get feedback and assistance with any modeling or conceptual issue that you may be having.
For Next Week (Week 13, final class)!
  • Create a rough draft video of your final movie in Adobe Premiere and AfterEffects, using low quality footage and images to get a feel for your scene transitions, and media integration.
  • Post a low quality video of your draft to your blog. This should be close to full length, and contain representation of all scenes and audio. Transitions and scenes can still be rough at this stage, and this draft can be viewed as an animated storyboard at this stage.

Wednesday, October 6, 2010

Tasks to be Completed for Week 12 Tutorial

  • Capture any footage that you want to incorporate into your videos, and test the footage with Voodoo Camera track to be sure that you get a good track.
  • BECU have video cameras that you can borrow for the task.
  • You should work on having rough compositions of your whole video, modeling or composing in video editing software ALL of your scenes to varying levels of detail, essentially creating "sets" for each section of your intended video.
  • At this stage, they can still be fairly roughly models, but you should have all your main elements modeled or roughly animated, so they can be refined and rendered for the final stages of this project.
  • Create low quality videos of all of the main sections of your intended videos, concentrating on camera movement, and animation of main elements.
  • You can view your video software as an animated story board at this stage of the process, by combining rough animations, quick test render videos, and scene transitions, you can get a feel for the flow of your video, considering music and sound effects to enhance the experience.

Week 11 Tutorial Tasks

There will be NO lecture today (Thursday 7th October, 6-7pm), instead tutorials will run from 6-9pm in the level 2 labs
  • Based on your story-boards, start modeling in max, developing After Effects and Premiere projects and combine your content into rough scenes. Creating your main scenes compositions and animations intentions, setting the timescale and animating test cameras that can be refined at a later stage for the final renders.
  • Concentrate on elements that you think may be tricky to model or animate, so you can get help with modeling solutions and effects solutions from the tutors.
  • As you capture footage, model your scenes and put together your films you may have different ideas about the details of your narrative. This is fine, and expected, as this is a fluid process between your narrative, storyboard, models footage and final animations. As your ideas develop, you can go back and edit your narrative, and storyboard to align with your ideas, and refine your final animations.