Wednesday, October 20, 2010

Week 13 Tutorial - Final Week!

Final week of class!

  • Get feedback on your schemes, and any final advice on modeling or editing.

  • Fill in the online CATEI forms for this course at : https://www.catei.unsw.edu.au

I will be available for private consultations to review your work before submission on request. I will be available most times during the week, so contact me to set up a time. I would like to see you all take advantage of my offer to review your work.

Final Due Date - Midnight, Wednesday 3rd November (This is the Official Due Date from the Assignment Brief, though due to requests from students who have design and other assignments due that week, there will most likely be a 1 week extension to Wednesday 1oth November, I will email the class with confirmation of this).

Good Luck, and feel free to email me anytime with any questions

Massive Attack-Atlas Air-directed by Edouard Salier



triangle by this guy


wallace

Wednesday, October 13, 2010

Week 12 Tutorial and Independent study for Week 13

  • Continue working on your Assignment 3 Visualistaions, reading back through past weeks tasks to assure that you have fulfilled all blog requirements.
  • By this stage you should have defined the concept and direction for your final video, have a workable storyboard that you can follow for your modeling and video editing, and should be working on refining your ideas, modeling your scenes, and producing rough video edits in AfterEffects an Premiere.
  • Decide on the music that will accompany your visualistion, and consider sound effects that will compliment your content.
  • Get feedback and assistance with any modeling or conceptual issue that you may be having.
For Next Week (Week 13, final class)!
  • Create a rough draft video of your final movie in Adobe Premiere and AfterEffects, using low quality footage and images to get a feel for your scene transitions, and media integration.
  • Post a low quality video of your draft to your blog. This should be close to full length, and contain representation of all scenes and audio. Transitions and scenes can still be rough at this stage, and this draft can be viewed as an animated storyboard at this stage.

Wednesday, October 6, 2010

Tasks to be Completed for Week 12 Tutorial

  • Capture any footage that you want to incorporate into your videos, and test the footage with Voodoo Camera track to be sure that you get a good track.
  • BECU have video cameras that you can borrow for the task.
  • You should work on having rough compositions of your whole video, modeling or composing in video editing software ALL of your scenes to varying levels of detail, essentially creating "sets" for each section of your intended video.
  • At this stage, they can still be fairly roughly models, but you should have all your main elements modeled or roughly animated, so they can be refined and rendered for the final stages of this project.
  • Create low quality videos of all of the main sections of your intended videos, concentrating on camera movement, and animation of main elements.
  • You can view your video software as an animated story board at this stage of the process, by combining rough animations, quick test render videos, and scene transitions, you can get a feel for the flow of your video, considering music and sound effects to enhance the experience.

Week 11 Tutorial Tasks

There will be NO lecture today (Thursday 7th October, 6-7pm), instead tutorials will run from 6-9pm in the level 2 labs
  • Based on your story-boards, start modeling in max, developing After Effects and Premiere projects and combine your content into rough scenes. Creating your main scenes compositions and animations intentions, setting the timescale and animating test cameras that can be refined at a later stage for the final renders.
  • Concentrate on elements that you think may be tricky to model or animate, so you can get help with modeling solutions and effects solutions from the tutors.
  • As you capture footage, model your scenes and put together your films you may have different ideas about the details of your narrative. This is fine, and expected, as this is a fluid process between your narrative, storyboard, models footage and final animations. As your ideas develop, you can go back and edit your narrative, and storyboard to align with your ideas, and refine your final animations.

Wednesday, September 29, 2010

Tasks to be Completed for Week 11 Tutorial

  • Complete your 30 - 40 image storyboard!
  • This MUST be completed for Week 11 tutorial (7th October), and the task will count towards your participation mark for the course.
  • When creating your storyboard, consider coherent styling across the range of images, visual progression from one frame to the next and a logical ordering device (such as discreet numbering for each frame).
  • Post your storyboard to your blog in a logical and clear sequence. Post high quality images, so each individual frame can be easily scrutinised. You can post each frame as an individual image or post in groups of frames, but all frames should be clear to see, and cropped well in photoshop.
  • Your storyboard also comprises an element of your Assignment 3 grade, so it is in your interest to make your images visually attractive and convey a clear understanding of your narrative.

Week 10 Tutorial Tasks

  • Finalise the concept for your video, and refine your 300 word narrative, using feedback from your tutors. Ideas drawn from your article, and summarised in your 200 word review/synopsis should be evident in your narrative.
  • If you haven't started to storyboard your ideas yet, start with 10 expressive images of important "moments" from your intended video. These images can be digital montages or sketches, but should be attractive images that can stand scrutiny in their own right.
  • Using your 300 word narrative as a guide to help you define your "story", continue producing your 30-40 images for your final storyboard (generally one image for around every 5 seconds of intended footage). Use rough sketching and quick 3D modeling to express the feel of each frame of your storyboard, thinking about the feel of your video, and how visual language will be used to convey your ideas. Any models you create at this stage can form the basis for your refined models in your final animations.
  • Consider the overall flow of your video, being sure to include a beginning, middle and end, and incorporating ideas such as suspense, excitement, interest, surprise, climax, resolution and catharsis, using camera work and scene transitions. How do you keep the audience captivated, and how do you produce an emotional involvement for the viewer using visuals?
  • You can run through the Camera Tracking Tutorials using Voodoo Camera Tracker (files have been placed on emustore in the samples folder for this course.

Thursday, September 23, 2010

Tasks to be Completed for Week 10 Tutorial

  • Revisit your 150 word theme outline, and using concepts, and ideas raised in your chosen article, expand and develop on your initial words to make it into a 300 word defining piece of writing, that clearly outlines your intended narrative.
  • Consider this like a creative writing exercise.
  • Begin creating an extensive storyboard for your intended animation, concentrating on beginning, middle and end, highlights and exciting moments of your narration, a climax, and resolution to your video. Also include storyboard elements for titles, scene transitions and credits.
  • You should generally have a story board image for around every 5 seconds of your video, depending on the speed and complexity of the scene. So if you intend a 3 minute video, then you will need around 30 images in your story board.

Week 9 Tutorial Tasks

  • Submit all Assignment 2 outputs correctly! This includes models, textures, images and videos submitted to emustore as well as all outputs posted to your blogs!
  • If you are sure that everything is submitted correctly, you can have one of the tutors review your work, and make small suggestions for how your work may be improved. As a bonus for those that are finsished with Assignment 2, you will have the opportunity to use the Tutors advice to resubmit any elements that you would like, or you can leave it as is if you are happy with what you have submitted.
  • Read Through the Assignment 3 Brief from Blackboard.
  • Think of a concept for your Final Video.
  • Decide on a subject area and direction for your final video, with your tutors help.
  • Write an initial 150 words outlining a theme, or visual direction for your video. This will begin the idea generation process for your final video.
  • Find a minimum of one online Journal article, using Avery Index to Architectural Periodicals, or similar database, that interests you, and helps inform the direction you would like your final video to follow.
  • Read through your article and write a 200 word synopsis/review of your article. (If you have chosen more than one article, write a synopsis for each one.) Include a full reference on your blog.
  • Create a rough visual outline, or storyboard comprising of around 10 sketchy images, that begin to define your video. You can either use physical sketches, or digital sketches (models, images, montages, etc) as your rough visual outline.

Thursday, September 16, 2010

Tasks to be Completed for Week 9 Tutorial

  • Hand in Assignment 2!

Week 8 Tutorial Tasks

  • Get feedback on your Assignment 2 progress.
  • Get final assistance, suggestions or advice on your story boards or videos , or any techniques that you are interested in utilising in your projects.

Thursday, September 2, 2010

Tasks to be Completed over the break for Week 8 Tutorial

  • Work on pulling your concepts, footage, models images etc. into one coherent sequence, using your story boards as a guide to your music video.
  • Develop skills in video editing softwares (After Effects, Adobe Premiere), to do this do relevant tutorials form the sites I have provided links to on the course blog to enhance your desired concepts and ideas.
  • There are so many tutorials out there, and you will all have such different concepts, you will have to be selective in searching for tutorials that suit your needs.
  • We will have one last lab session for feedback from the tutors on your music videos before submission, in week 8.

Week 7 Tutorial Tasks

  • Get feedback on your images, influential video, 150 word narrative and your rough sketched 15 image storyboard to guide you through the majority of this project over the break.
  • Refine your 15 panel Storyboard for Assignment 2, to be a work of art, depicting the progression of your music video, showing any major transitions or scenes that you feel should be conveyed. Post a high quality image of your storyboard to your blog.
  • Develop content in Max and After Effects for your Music Video, and piece together a close to complete draft project in Premiere, with your chosen music.

Peer Review
  • Peer Review two of your fellow students work. Use the peer review Marking Schedule from Blackboard, under the Assignment Briefs section.
  • Peer Review the person above you and below you within your tutor group lists from the Course Blog.
  • Fill out all fields and give brief constructive comments, and grade them as if they were being graded on there final submissions.
  • Post images of the reviews that you do on other students to your own blogs.

Thursday, August 26, 2010

Tasks to be Completed for Week 7 Tutorial

  • Refine your 150 word draft text for this Assignmnet based on tutors feedback.
  • Based on your 150 word story, sketch out a rough 15 panel storyboard for your music video, concentrating on scene transitions, and the way you will link and combine your media, to form a coherent music video that both supports and is supported by your chosen music. Consider titles, credits, text, special effects, real footage, digital footage and graphics for your videos (credits should include all references for images and music), include these as story board components if they are relevant.
  • When developing your story board, consider what real footage you intend to capture and incorporate with your digital media.
  • Leading from ideas developed in your rough sketched storyboard, start capturing some initial footage using a good quality video camera. Be controlled, and don't overdo the camera movement. It is also a good idea to record some basic measurements of the physical area you are filming, so you can create a Max model that equates to the real world.
  • BECU has video cameras that you can borrow for this purpose. You may want to start combining content from Max files, rendering out elements to start incorporating with After Effects.

Week 6 Tutorial Tasks

  • Continue doing After Effects tutorials, getting a feel for some of the techniques that can be used by you.
  • I have provided a bunch of professional Sound FX, along with some After Effects Tutorials in the samples folder for this course, on emustore.
\\emustore\Resources\samples\benv\BENV2402 Time based Visualization - Harkins\Sound FX Media and Tutorials
  • You may also want to consider mixing in sound effects to your video to provide counterpoint for certain elements.
  • You can use Adobe Soundbooth to crop or edit your audio files.
  • Continue reviewing Adobe After Effects tutorials, which is the best place to add effects to your various media. You can use any programs you are comfortable with (doesn't have to be Premiere, After Effects, etc) to create your music videos, these are just suggested applications. With other applications, we can still help conceptually, but will be less able to help with technical problems.
  • You are welcome to use external content, but it must be referenced correctly. A good place for Royalty Free Stock footage is: www.archive.org

Thursday, August 19, 2010

Tasks to be Completed for Week 6 Tutorial

  • Gather 15 architectural images that you will use an influence for your architectural content, and post them to your blog with references. Choose images that have an emotive effect on you or resonate with an aspect of the Built Environment that interests you. (Post references for the images)
  • Write another 150 word draft text, drawing from a particular theme or idea raised in your first 150 word concept, and influenced by the 15 Architectural Images from the point above. This 150 words should read like a story, or written version of how you perceive the narrative of your final video may be. This will form the basis for your second Assignmnet.
  • If you are going to use a song that is not royalty free, you will have to make a silent version, as well as version with sound that you can only submit to emustore.
  • Find a short clip from the net (eg: from Youtube, etc.), that displays a technique or atmosphere that you would like to convey in your own music video. Post the video to your blog.
  • Bring headphones to class next week so you can hear your music.

Week 5 Tutorial Tasks

  • Submit all Assignmnet 1 outputs correctly! This includes models, textures, images and videos submitted to emustore as well as all outputs posted to your blogs!
  • If you are sure that everything is submitted correctly, you can have one of the tutors review your work, and make small suggestions for how your work may be improved. As a bonus for those that are finsished with Assignmnet 1, you will have the opportunity to use the Tutors advice to resubmit any elements that you would like, or you can leave it as is if you are happy with what you have submitted.
  • Read Through the Assignmnet 2 Brief from Blackboard.
  • Play around with After Effects using the content you created form Assignment 1.
  • Start watching the After Effects tutorials at:

Thursday, August 12, 2010

Tasks to be Completed for Week 5 Tutorial

Submit Assignmnet 1 - 15%!
Due Week 5, 9pm Wednesday 18th August.

  • Post all Assignment outputs, as specified in the Assignment 1 brief and Marking Schedule to your blog, consider blog layout for easy assessment.
  • Submit good quality videos, images and Max files to emustore.

Wednesday, August 11, 2010

Week 4 Tutorial Tasks

  • Catch-Up!!! Get your blogs up to date!
  • Discuss your 150 word theoretical concept with your tutor, and the 7 words that you extracted from your writing, being sure to think creatively about how you arrived at your 7 words (whic form the basis for your first assignment).
  • Show your tutor your 7 representative drawings for each of your 7 words.
  • Have your tutor provide feedback on your proposed animations.
  • Work on finalising 3D scenes for each of your 7 words that you can animate throughout the week, looking to develop footage relating to your theoretical standpoint developed in the last couple of weeks of class.
  • Your tutors will help you with any tools or techniques you may want to explore in your animations.
  • Assignment 1 is due at Midnight on Wenesday 18th August!

Wednesday, August 4, 2010

Tasks to be Completed for Week 4 Tutorial

  • For each of the seven words developed around your themes of "Set" during the last tutorial, sketch with a black ink pen and a small piece of blank paper (the size of the paper should be no bigger than a quarter of an A4 piece of paper) a representative picture of the the idea and emotion of each word, and the intended animated clip. This can be viewed as a single image of a Storyboard.
  • These can either be extremely expressive representations of your words, or an imagined scene of your intended clips. Either way, they should have elements that can be modeled in your final videos for Assignment 1, and should each be a attractive artwork within itself.
  • Post your 7 sketched images, labeled with your chosen Words to your blogs.

  • Using your sketched images a s a basis, start to model 7 different 3Ds Max scenes (in 7 different files) that reflect the intent of your sketches, and consider camera viewpoints. Don't worry too much about the animation at this stage, mainly concentrate on developing rich and detailed scenes first, that you can animate at a later stage.
  • Bring your 7 3Ds Max files to class for next weeks tutorial, where the tutors can help you to develop and refine the animation of your scenes.

Week 3 Tutorial Tasks

  • Give your blog address to your tutor.
  • Have your tutor read through your 150 word post relating to an idea of set, and the readings you read throughout the week, seeking advice to refine your ideas.
  • Extract 7 words, encapsulating ideas and emotions either straight from the text, or that emotively capture themes in your text, that are drawn from your written task.
  • Continue with tutorials from the links on the BENV2402/7143 Time-Based Visualisation 'Courses on the Web' page.
  • Experiment with animating camera paths and focus paths to start to increase the sense of motion in your videos.
  • Continue to explore the the 'Animation' features of 3Ds Max, including the 'Create', 'Modify', and 'Modifier' tools available to you, as well as extending your understanding of materials by trialing different types of mapping techniques; diffuse maps, bump maps, opacity maps, etc.

Thursday, July 29, 2010

Tasks to be Completed for Week 3 Tutorial

  • Create a blog for the course using blogger

  • Name the blog:

    yournameBENV2402.blogspot.com

    Or

    yournameBENV7143.blogspot.com
  • Read the Week 1 Readings "Hypertextural Picturesques" and "Systemic Delay".

  • Post to your blogs 150 words which start to tease out a theoretical context relating to concepts apparent in your set of ‘Set’ images and drawing on ideas raised in the weekly readings.

  • Create 2 short visually appealing videos at a resolution of 640x360 pixels (16:9 ratio) playing on your proposed theoretical context (no longer than 10 second animations).

  • Post your 15 images (including references) as well as your visually appealing clips to your blog.

Week 2 (First Week) Tasks

  • Complete simple tutorials, and start more advanced tutorials from the links on the BENV2402/7143 Design Modelling - Time-Based/Advanced Visualisation 'Blackboard' page, under the Tutorials section.

  • Explore the 'Create', 'Modify', and 'Modifier' tools in Max.
  • Experimentally apply the 15 images you have collected to forms and objects within Max, and start playing with animation techniques. Use Diffuse maps, bump maps, opacity maps, etc.
  • Consider the nature of your images to help guide your experimentation.
  • Explore the 'Animation' features, using the 'Auto Key' tool.

Course Resources

All Resources for this course can be found on this blog and on UNSW Blackboard at:
http://lms-blackboard.telt.unsw.edu.au/webapps/portal/frameset.jsp

Extra resources, including lecturesm large files, applications and tutorials can be found at:
\\emustore\Resources\samples\benv\BENV2402 Time based Visualization - Harkins

You can "ftp" to emustore at:
ftp://emustore.fbe.unsw.edu.au
...then follow the path to the course folder.

You will need your FBE logon to access the Samples folder on emustore.

Wednesday, July 28, 2010

Welcome to Design Modelling - Time-Based

This is the Course Blog for Design Modelling - Time-Based/Advanced Visualisation. Use the links on the right hand side of the blog to navigate to other students blogs within the course and to other useful links, such as Blackboard portal.

This elective will align process based design techniques with time based 3D digital environments. It extends digital visualisation skills by introducing sequencing and storyboards to digital environments, and looks at compositing real footage with created footage.